fmod-studio-docs
A bank contains FMOD Studio Event data as well as the actual sound data for all events in that bank.
A trigger for an FMOD Studio Event.
Cues can be set into events to pause the timeline at a certain point until the game activates the cue. Currently there is only a single cue type supported, with a name "keyOff".
The description for a FMOD Studio Event.
Event Descriptions belong to banks and can be queried after the relevant bank has been loaded. Event Descriptions can be found either by looking up by GUID or by querying all descriptions as part of a bank.
An instance of an FMOD Studio Event.
Represents either a VCA or a bus.
A parameter instance for an FMOD Studio Event.
The main system object for FMOD Studio.
Initializing the FMOD Studio System object will also initialise the low level System object.