Firelight Technologies FMOD Studio API
These values describe the loading status of various objects.
typedef enum {
FMOD_STUDIO_LOADING_STATE_UNLOADING,
FMOD_STUDIO_LOADING_STATE_UNLOADED,
FMOD_STUDIO_LOADING_STATE_LOADING,
FMOD_STUDIO_LOADING_STATE_LOADED
} FMOD_STUDIO_LOADING_STATE;
FMOD_STUDIO_LOADING_STATE_UNLOADING
Currently unloading.
FMOD_STUDIO_LOADING_STATE_UNLOADED
Not loaded.
FMOD_STUDIO_LOADING_STATE_LOADING
Loading in progress.
FMOD_STUDIO_LOADING_STATE_LOADED
Loaded and ready to play.
Calling Studio::System::loadBankFile, Studio::System::loadBankMemory or Studio::System::loadBankCustom will trigger loading of metadata from the bank.
Calling Studio::EventDescription::loadSampleData, Studio::EventDescription::createInstance or Studio::Bank::loadSampleData may trigger asynchronous loading of sample data.
Version 1.03.06 Built on Apr 17, 2014