Firelight Technologies FMOD Studio API
Sets the value of the parameter.
FMOD_RESULT Studio::ParameterInstance::setValue(
float value
);
FMOD_RESULT FMOD_Studio_ParameterInstance_SetValue(
FMOD_STUDIO_PARAMETERINSTANCE *parameterinstance,
float value
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Parameters are used to control event playback and link it to game state. The provided value will be clamped to the parameter's range before it is set.
Version 1.03.06 Built on Apr 17, 2014