Firelight Technologies FMOD Studio API
Updates the Studio System. This should be called once per 'game' tick, or once per frame in your application.
FMOD_RESULT Studio::System::update();
FMOD_RESULT FMOD_Studio_System_Update(FMOD_STUDIO_SYSTEM *system);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.03.06 Built on Apr 17, 2014