Firelight Technologies FMOD Studio API
Triggers a cue.
FMOD_RESULT Studio::CueInstance::trigger();
FMOD_RESULT FMOD_Studio_CueInstance_Trigger(FMOD_STUDIO_CUEINSTANCE *cueinstance);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
The only cue that currently exists is the KeyOff cue, which is used to make the timeline cursor continue past sustain points. This cue can be triggered ahead of time; for each time it is triggered, the timeline cursor will continue past one more sustain point.
Version 1.03.06 Built on Apr 17, 2014