Firelight Technologies FMOD Studio API
Structure describing a point in 3D space.
typedef struct {
float x;
float y;
float z;
} FMOD_VECTOR;
x
X co-ordinate in 3D space.
y
Y co-ordinate in 3D space.
z
Z co-ordinate in 3D space.
FMOD uses a left handed co-ordinate system by default.
To use a right handed co-ordinate system specify FMOD_INIT_3D_RIGHTHANDED from FMOD_INITFLAGS in System::init.
Version 1.03.06 Built on Apr 17, 2014