Firelight Technologies FMOD Studio API

FMOD_VECTOR

Structure describing a point in 3D space.

Structure

typedef struct {
  float x;
  float y;
  float z;
} FMOD_VECTOR;

Members

x

X co-ordinate in 3D space.

y

Y co-ordinate in 3D space.

z

Z co-ordinate in 3D space.

Remarks

FMOD uses a left handed co-ordinate system by default.
To use a right handed co-ordinate system specify FMOD_INIT_3D_RIGHTHANDED from FMOD_INITFLAGS in System::init.

See Also




Version 1.03.06 Built on Apr 17, 2014