Firelight Technologies FMOD Studio API
Sets the position of the object in world space, which is the same space FMOD sounds and listeners reside in.
FMOD_RESULT Geometry::setPosition(
const FMOD_VECTOR *position
);
FMOD_RESULT FMOD_Geometry_SetPosition(
FMOD_GEOMETRY *geometry,
const FMOD_VECTOR *position
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.03.06 Built on Apr 17, 2014