Firelight Technologies FMOD Studio API
Alters the position of a polygon's vertex inside a geometry object.
FMOD_RESULT Geometry::setPolygonVertex(
int index,
int vertexindex,
const FMOD_VECTOR *vertex
);
FMOD_RESULT FMOD_Geometry_SetPolygonVertex(
FMOD_GEOMETRY *geometry,
int index,
int vertexindex,
const FMOD_VECTOR *vertex
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Note! There may be some significant overhead with this function as it may cause some reconfiguration of internal data structures used to speed up sound-ray testing.
You may get better results if you want to modify your object by using Geometry::setPosition, Geometry::setScale and Geometry::setRotation.
Version 1.03.06 Built on Apr 17, 2014