Firelight Technologies FMOD Studio API

System::getMasterSoundGroup

Retrieves the default sound group, where all sounds are placed when they are created.

C++ Syntax

FMOD_RESULT System::getMasterSoundGroup(
  FMOD::SoundGroup **soundgroup
);

C Syntax

FMOD_RESULT FMOD_System_GetMasterSoundGroup(
  FMOD_SYSTEM *system,
  FMOD_SOUNDGROUP **soundgroup
);

Parameters

soundgroup
Address of a pointer to a SoundGroup object to receive the master sound group.

Return Values

If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.

Remarks

If a user based soundgroup is deleted/released, the sounds will be put back into this sound group.

See Also




Version 1.03.06 Built on Apr 17, 2014