Firelight Technologies FMOD Studio API
Retrieves the default sound group, where all sounds are placed when they are created.
FMOD_RESULT System::getMasterSoundGroup(
FMOD::SoundGroup **soundgroup
);
FMOD_RESULT FMOD_System_GetMasterSoundGroup(
FMOD_SYSTEM *system,
FMOD_SOUNDGROUP **soundgroup
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
If a user based soundgroup is deleted/released, the sounds will be put back into this sound group.
Version 1.03.06 Built on Apr 17, 2014