Firelight Technologies FMOD Studio API
Retrieves the number of concurrent playbacks of sounds in a sound group to the specified value.
If the sounds in the sound group are playing this many times, any attepts to play more of the sounds in the sound
group will fail with FMOD_ERR_MAXAUDIBLE.
FMOD_RESULT SoundGroup::getMaxAudible(
int *maxaudible
);
FMOD_RESULT FMOD_SoundGroup_GetMaxAudible(
FMOD_SOUNDGROUP *soundgroup,
int *maxaudible
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
SoundGroup::getNumPlaying can be used to determine how many instances of the sounds in the sound group are playing.
Version 1.03.06 Built on Apr 17, 2014