Firelight Technologies FMOD Studio API
Creates a sound group, which can store handles to multiple Sound pointers.
FMOD_RESULT System::createSoundGroup(
const char *name,
FMOD::SoundGroup **soundgroup
);
FMOD_RESULT FMOD_System_CreateSoundGroup(
FMOD_SYSTEM *system,
const char *name,
FMOD_SOUNDGROUP **soundgroup
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Once a SoundGroup is created, Sound::setSoundGroup is used to put a sound in a SoundGroup.
Version 1.03.06 Built on Apr 17, 2014