Firelight Technologies FMOD Studio API
Sets parameters for the global reverb environment.
Reverb parameters can be set manually, or automatically using the pre-defined presets given in the fmod.h header.
FMOD_RESULT System::setReverbProperties(
int instance,
const FMOD_REVERB_PROPERTIES *prop
);
FMOD_RESULT FMOD_System_SetReverbProperties(
FMOD_SYSTEM *system,
int instance,
const FMOD_REVERB_PROPERTIES *prop
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
When you use this for the first time, FMOD will create a physical SFX reverb DSP unit that takes up several hundred kilobytes of memory and some CPU.
When you use the instance parameter, a physical SFX reverb DSP unit will be created for each instance that you specify.
To turn a reverb 'off' simply change its Room parameter to
Version 1.03.06 Built on Apr 17, 2014