Firelight Technologies FMOD Studio API
Sets the wet level (or send level) of a particular reverb instance.
FMOD_RESULT Channel::setReverbProperties(
int instance,
float wet
);
FMOD_RESULT FMOD_Channel_SetReverbProperties(
FMOD_CHANNEL *channel,
int instance,
float wet
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.03.06 Built on Apr 17, 2014