Firelight Technologies FMOD Studio API
Retrieves the current reverb environment for the specified reverb instance. You must specify the 'Instance' value (usually 0 unless you are using multiple reverbs) before calling this function.
FMOD_RESULT System::getReverbProperties(
int instance,
FMOD_REVERB_PROPERTIES *prop
);
FMOD_RESULT FMOD_System_GetReverbProperties(
FMOD_SYSTEM *system,
int instance,
FMOD_REVERB_PROPERTIES *prop
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Note! It is important to specify the 'Instance' value in the FMOD_REVERB_PROPERTIES structure correctly, otherwise you will get an FMOD_ERR_REVERB_INSTANCE error.
Version 1.03.06 Built on Apr 17, 2014