Firelight Technologies FMOD Studio API
Stops all sounds within this soundgroup.
FMOD_RESULT SoundGroup::stop();
FMOD_RESULT FMOD_SoundGroup_Stop(FMOD_SOUNDGROUP *soundgroup);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.03.06 Built on Apr 17, 2014