Firelight Technologies FMOD Studio API
Sets the maximum world size for the geometry engine for performance / precision reasons.
FMOD_RESULT System::setGeometrySettings(
float maxworldsize
);
FMOD_RESULT FMOD_System_SetGeometrySettings(
FMOD_SYSTEM *system,
float maxworldsize
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Setting maxworldsize should be done first before creating any geometry.
It can be done any time afterwards but may be slow in this case.
Objects or polygons outside the range of maxworldsize will not be handled efficiently.
Conversely, if maxworldsize is excessively large, the structure may loose precision and efficiency may drop.
Version 1.03.06 Built on Apr 17, 2014