Firelight Technologies FMOD Studio API
Retrieves the maximum world size for the geometry engine.
FMOD_RESULT System::getGeometrySettings(
float *maxworldsize
);
FMOD_RESULT FMOD_System_GetGeometrySettings(
FMOD_SYSTEM *system,
float *maxworldsize
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.03.06 Built on Apr 17, 2014