Firelight Technologies FMOD Studio API
Suspend mixer thread and relinquish usage of audio hardware while maintaining internal state.
FMOD_RESULT System::mixerSuspend();
FMOD_RESULT FMOD_System_MixerSuspend(FMOD_SYSTEM *system);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Used on mobile platforms when entering a backgrounded state to reduce CPU to 0%.
All internal state will be maintained, i.e. created sound and channels will stay available in memory.
Version 1.03.06 Built on Apr 17, 2014