Firelight Technologies FMOD Studio API
Resume mixer thread and reacquire access to audio hardware.
FMOD_RESULT System::mixerResume();
FMOD_RESULT FMOD_System_MixerResume(FMOD_SYSTEM *system);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Used on mobile platforms when entering the foreground after being suspended.
All internal state will resume, i.e. created sound and channels are still valid and playback will continue.
Version 1.03.06 Built on Apr 17, 2014