Firelight Technologies FMOD Studio API
Creates a geometry object from a block of memory which contains pre-saved geometry data, saved by Geometry::save.
FMOD_RESULT System::loadGeometry(
const void *data,
int datasize,
FMOD::Geometry **geometry
);
FMOD_RESULT FMOD_System_LoadGeometry(
FMOD_SYSTEM *system,
const void *data,
int datasize,
FMOD_GEOMETRY **geometry
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.03.06 Built on Apr 17, 2014