Firelight Technologies FMOD Studio API
Saves the geometry object as a serialized binary block, to a user memory buffer. This can then be saved to a file if required and loaded later with System::loadGeometry.
FMOD_RESULT Geometry::save(
void *data,
int *datasize
);
FMOD_RESULT FMOD_Geometry_Save(
FMOD_GEOMETRY *geometry,
void *data,
int *datasize
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
To use this function you will normally need to call it twice. Once to get the size of the data, then again to write the data to your pointer.
Version 1.03.06 Built on Apr 17, 2014