Firelight Technologies FMOD Studio API
Retrieves a handle to the parent Sound object that contains our subsound.
FMOD_RESULT Sound::getSubSoundParent(
FMOD::Sound **parentsound
);
FMOD_RESULT FMOD_Sound_GetSubSoundParent(
FMOD_SOUND *sound,
FMOD_SOUND **parentsound
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
If the sound is not a subsound, the parentsound will be returned as NULL.
Version 1.03.06 Built on Apr 17, 2014