Firelight Technologies FMOD Studio API
Retrieves the sound's current soundgroup.
FMOD_RESULT Sound::getSoundGroup(
FMOD::SoundGroup **soundgroup
);
FMOD_RESULT FMOD_Sound_GetSoundGroup(
FMOD_SOUND *sound,
FMOD_SOUNDGROUP **soundgroup
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.03.06 Built on Apr 17, 2014