Firelight Technologies FMOD Studio API
Sets reverb parameters for the current reverb object.
Reverb parameters can be set manually, or automatically using the pre-defined presets given in the fmod.h header.
FMOD_RESULT Reverb3D::setProperties(
const FMOD_REVERB_PROPERTIES *properties
);
FMOD_RESULT FMOD_Reverb3D_SetProperties(
FMOD_REVERB3D *reverb3d,
const FMOD_REVERB_PROPERTIES *properties
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.03.06 Built on Apr 17, 2014