Firelight Technologies FMOD Studio API
Retrieves the current reverb environment.
FMOD_RESULT Reverb3D::getProperties(
FMOD_REVERB_PROPERTIES *properties
);
FMOD_RESULT FMOD_Reverb3D_GetProperties(
FMOD_REVERB3D *reverb3d,
FMOD_REVERB_PROPERTIES *properties
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.03.06 Built on Apr 17, 2014