Firelight Technologies FMOD Studio API
Disables or enables a reverb object so that it does or does not contribute to the 3d scene.
FMOD_RESULT Reverb3D::setActive(
bool active
);
FMOD_RESULT FMOD_Reverb3D_SetActive(
FMOD_REVERB3D *reverb3d,
FMOD_BOOL active
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.03.06 Built on Apr 17, 2014