Firelight Technologies FMOD Studio API

Reverb3D::getActive

Retrieves the active state of the reverb object.

C++ Syntax

FMOD_RESULT Reverb3D::getActive(
  bool *active
);

C Syntax

FMOD_RESULT FMOD_Reverb3D_GetActive(
  FMOD_REVERB3D *reverb3d,
  FMOD_BOOL *active
);

Parameters

active
Address of a variable to receive the current active state of the reverb object.

Return Values

If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.

See Also




Version 1.03.06 Built on Apr 17, 2014