Firelight Technologies FMOD Studio API
Sets a user value that the DSPConnection object will store internally. Can be retrieved with DSPConnection::getUserData.
FMOD_RESULT DSPConnection::getUserData(
void **userdata
);
FMOD_RESULT FMOD_DSPConnection_GetUserData(
FMOD_DSPCONNECTION *dspconnection,
void **userdata
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
This function is primarily used in case the user wishes to 'attach' data to an FMOD object.
Version 1.03.06 Built on Apr 17, 2014