Firelight Technologies FMOD Studio API
Set a proxy server to use for all subsequent internet connections.
FMOD_RESULT System::setNetworkProxy(
const char *proxy
);
FMOD_RESULT FMOD_System_SetNetworkProxy(
FMOD_SYSTEM *system,
const char *proxy
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Basic authentication is supported. To use it, this parameter must be in user:password@host:port format e.g. bob:sekrit123@www.fmod.org:8888 Set this parameter to 0 / NULL if no proxy is required.
Version 1.03.06 Built on Apr 17, 2014