Firelight Technologies FMOD Studio API
Sets the number of 3D 'listeners' in the 3D sound scene. This function is useful mainly for split-screen game purposes.
FMOD_RESULT System::set3DNumListeners(
int numlisteners
);
FMOD_RESULT FMOD_System_Set3DNumListeners(
FMOD_SYSTEM *system,
int numlisteners
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
If the number of listeners is set to more than 1, then panning and doppler are turned off. All sound effects will be mono. FMOD uses a 'closest sound to the listener' method to determine what should be heard in this case.
Version 1.03.06 Built on Apr 17, 2014