Firelight Technologies FMOD Studio API
Retrieves the amount of dedicated sound ram available if the platform supports it.
Most platforms use main ram to store audio data, so this function usually isn't necessary.
FMOD_RESULT System::getSoundRAM(
int *currentalloced,
int *maxalloced,
int *total
);
FMOD_RESULT FMOD_System_GetSoundRAM(
FMOD_SYSTEM *system,
int *currentalloced,
int *maxalloced,
int *total
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.03.06 Built on Apr 17, 2014