Firelight Technologies FMOD Studio API
Retrieves a pointer to the system level output device module. This means a pointer to a DirectX "LPDIRECTSOUND", or a WINMM handle, or with something like with FMOD_OUTPUTTYPE_NOSOUND output, the handle will be null or 0.
FMOD_RESULT System::getOutputHandle(
void **handle
);
FMOD_RESULT FMOD_System_GetOutputHandle(
FMOD_SYSTEM *system,
void **handle
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Must be called after System::init.
Cast the resulting pointer depending on what output system pointer you are after.
FMOD_OUTPUTTYPE_DSOUND Pointer to type DIRECTSOUND is returned. FMOD_OUTPUTTYPE_WINMM Pointer to type HWAVEOUT is returned. FMOD_OUTPUTTYPE_OPENAL Pointer to type ALCdevice is returned. FMOD_OUTPUTTYPE_WASAPI Pointer to type IAudioRenderClient is returned. FMOD_OUTPUTTYPE_ASIO Pointer to type AsioDrivers is returned. FMOD_OUTPUTTYPE_OSS File handle is returned, (cast to int). FMOD_OUTPUTTYPE_ALSA Pointer to type snd_pcm_t is returned. FMOD_OUTPUTTYPE_ESD Handle of type int is returned, as returned by so_esd_open_sound (cast to int). FMOD_OUTPUTTYPE_COREAUDIO Handle of type AudioUnit is returned. FMOD_OUTPUTTYPE_PS3 NULL / 0 is returned. FMOD_OUTPUTTYPE_XBOX360 Pointer to type IXAudio2 is returned. FMOD_OUTPUTTYPE_PSP NULL / 0 is returned. FMOD_OUTPUTTYPE_WII NULL / 0 is returned. FMOD_OUTPUTTYPE_NOSOUND NULL / 0 is returned. FMOD_OUTPUTTYPE_WAVWRITER NULL / 0 is returned.
Version 1.03.06 Built on Apr 17, 2014