Firelight Technologies FMOD Studio API
Creates a DSP unit object which is either built in or loaded as a plugin, to be inserted into a DSP network, for
the purposes of sound filtering or sound generation.
This function creates a DSP unit that can be enumerated by using System::getNumPlugins and System::getPluginInfo.
FMOD_RESULT System::createDSPByPlugin(
unsigned int handle,
FMOD::DSP **dsp
);
FMOD_RESULT FMOD_System_CreateDSPByPlugin(
FMOD_SYSTEM *system,
unsigned int handle,
FMOD_DSP **dsp
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
A DSP unit can generate or filter incoming data.
To be active, a unit must be inserted into the FMOD DSP network to be heard.
Use functions such as ChannelGroup::addDSP, Channel::addDSP or DSP::addInput to do this.
For more information and a detailed description (with diagrams) see the tutorial on the DSP system in the documentation.
Version 1.03.06 Built on Apr 17, 2014