Firelight Technologies FMOD Studio API
Closes the system object without freeing the object's memory, so the system handle will still be valid.
Closing the output renders objects created with this system object invalid. Make sure any sounds, channelgroups,
geometry and dsp objects are released before closing the system object.
FMOD_RESULT System::close();
FMOD_RESULT FMOD_System_Close(FMOD_SYSTEM *system);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.03.06 Built on Apr 17, 2014