Firelight Technologies FMOD Studio API
Releases previous sample data lock from Sound::lock.
FMOD_RESULT Sound::unlock(
void *ptr1,
void *ptr2,
unsigned int len1,
unsigned int len2
);
FMOD_RESULT FMOD_Sound_Unlock(
FMOD_SOUND *sound,
void *ptr1,
void *ptr2,
unsigned int len1,
unsigned int len2
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.03.06 Built on Apr 17, 2014