Firelight Technologies FMOD Studio API
Sets a sounds's default attributes, so when it is played it uses these values without having to specify them later for each channel each time the sound is played.
FMOD_RESULT Sound::setDefaults(
float frequency,
int priority
);
FMOD_RESULT FMOD_Sound_SetDefaults(
FMOD_SOUND *sound,
float frequency,
int priority
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
There are no 'ignore' values for these parameters. Use Sound::getDefaults if you want to change only 1 and leave others unaltered.
Version 1.03.06 Built on Apr 17, 2014