Firelight Technologies FMOD Studio API
Frees a sound object.
FMOD_RESULT Sound::release();
FMOD_RESULT FMOD_Sound_Release(FMOD_SOUND *sound);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
This will free the sound object and everything created under it.
If this is a stream that is playing as a subsound of another parent stream, then if this is the currently playing subsound, the whole stream will stop.
Note - This function will block if it was opened with FMOD_NONBLOCKING and hasn't finished opening yet.
Version 1.03.06 Built on Apr 17, 2014