Firelight Technologies FMOD Studio API
Retrieves the parent System object that was used to create this object.
FMOD_RESULT Sound::getSystemObject(
FMOD::System **system
);
FMOD_RESULT FMOD_Sound_GetSystemObject(
FMOD_SOUND *sound,
FMOD_SYSTEM **system
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.03.06 Built on Apr 17, 2014