Firelight Technologies FMOD Studio API

Sound::getSystemObject

Retrieves the parent System object that was used to create this object.

C++ Syntax

FMOD_RESULT Sound::getSystemObject(
  FMOD::System **system
);

C Syntax

FMOD_RESULT FMOD_Sound_GetSystemObject(
  FMOD_SOUND *sound,
  FMOD_SYSTEM **system
);

Parameters

system
Address of a pointer that receives the System object.

Return Values

If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.

See Also




Version 1.03.06 Built on Apr 17, 2014