Firelight Technologies FMOD Studio API
Retrieves the current loop count value for the specified sound.
FMOD_RESULT Sound::getLoopCount(
int *loopcount
);
FMOD_RESULT FMOD_Sound_GetLoopCount(
FMOD_SOUND *sound,
int *loopcount
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Unlike the channel loop count function, this function simply returns the value set with Sound::setLoopCount. It does not decrement as it plays (especially seeing as one sound can be played multiple times).
Version 1.03.06 Built on Apr 17, 2014