Firelight Technologies FMOD Studio API
Releases the memory for a reverb object and makes it inactive.
FMOD_RESULT Reverb3D::release();
FMOD_RESULT FMOD_Reverb3D_Release(FMOD_REVERB3D *reverb3d);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
If no reverb objects are created, the ambient reverb will be the only audible reverb. By default this ambient reverb setting is set to OFF.
Version 1.03.06 Built on Apr 17, 2014