Firelight Technologies FMOD Studio API
Structure for data parameters of type FMOD_DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES. A parameter of this type is used in effects that respond to a sound's 3D position. The system will set this parameter automatically if a sound's position changes.
typedef struct {
FMOD_3D_ATTRIBUTES relative;
FMOD_3D_ATTRIBUTES absolute;
} FMOD_DSP_PARAMETER_3DATTRIBUTES;
relative
[w] The position of the sound relative to the listener.
absolute
[w] The position of the sound in world coordinates.
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
Members marked with [w] mean the variable can be written to. The user can set the value.
Version 1.03.06 Built on Apr 17, 2014