Firelight Technologies FMOD Studio API
Disconnect the DSP unit from the specified target.
FMOD_RESULT DSP::disconnectFrom(
FMOD::DSP *target,
FMOD::DSPConnection *connection
);
FMOD_RESULT FMOD_DSP_DisconnectFrom(
FMOD_DSP *dsp,
FMOD_DSP *target,
FMOD_DSPCONNECTION *connection
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Note that when you disconnect a unit, it is up to you to reconnect the network so that data flow can continue.
Important note: If you have a handle to the connection pointer that binds these 2 DSP units, then it will become invalid. The connection is then sent back to a freelist to be re-used again by a later addInput command.
Version 1.03.06 Built on Apr 17, 2014