Firelight Technologies FMOD Studio API
Sets the paused state.
FMOD_RESULT Channel::setPaused(
bool paused
);
FMOD_RESULT FMOD_Channel_SetPaused(
FMOD_CHANNEL *channel,
FMOD_BOOL paused
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Each channel and channel group has its own paused state, pausing a channel group will pause all contained channels but will not affect their individual setting. Calling ChannelControl::getPaused will always return the value you set.
Version 1.03.06 Built on Apr 17, 2014