Firelight Technologies FMOD Studio API
Sets the mute state effectively silencing it or returning it to its normal volume.
FMOD_RESULT Channel::setMute(
bool mute
);
FMOD_RESULT FMOD_Channel_SetMute(
FMOD_CHANNEL *channel,
FMOD_BOOL mute
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Each channel and channel group has its own mute state, muting a channel group will mute all child channels but will not affect their individual setting. Calling ChannelControl::getMute will always return the value you set.
Version 1.03.06 Built on Apr 17, 2014