Firelight Technologies FMOD Studio API
Sets the angles that define the sound projection cone including the volume when outside the cone.
FMOD_RESULT Channel::set3DConeSettings(
float insideconeangle,
float outsideconeangle,
float outsidevolume
);
FMOD_RESULT FMOD_Channel_Set3DConeSettings(
FMOD_CHANNEL *channel,
float insideconeangle,
float outsideconeangle,
float outsidevolume
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
To define the parameters per sound use Sound::set3DConeSettings.
Version 1.03.06 Built on Apr 17, 2014