Firelight Technologies FMOD Studio API
Retrieves the currently playing sound for this channel.
FMOD_RESULT Channel::getCurrentSound(
FMOD::Sound **sound
);
FMOD_RESULT FMOD_Channel_GetCurrentSound(
FMOD_CHANNEL *channel,
FMOD_SOUND **sound
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
If a sound is not playing the returned pointer will be 0 or NULL.
Version 1.03.06 Built on Apr 17, 2014