Firelight Technologies FMOD Studio API
Retrieves the wet level (or send level) for a particular reverb instance.
FMOD_RESULT ChannelGroup::getReverbProperties(
int instance,
float *wet
);
FMOD_RESULT FMOD_ChannelGroup_GetReverbProperties(
FMOD_CHANNELGROUP *channelgroup,
int instance,
float *wet
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.03.06 Built on Apr 17, 2014