Firelight Technologies FMOD Studio API
Retrieves the spread of a 3D sound in speaker space.
FMOD_RESULT ChannelGroup::get3DSpread(
float *angle
);
FMOD_RESULT FMOD_ChannelGroup_Get3DSpread(
FMOD_CHANNELGROUP *channelgroup,
float *angle
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.03.06 Built on Apr 17, 2014