Firelight Technologies FMOD Studio API
Retrieves the occlusion factors.
FMOD_RESULT ChannelGroup::get3DOcclusion(
float *directocclusion,
float *reverbocclusion
);
FMOD_RESULT FMOD_ChannelGroup_Get3DOcclusion(
FMOD_CHANNELGROUP *channelgroup,
float *directocclusion,
float *reverbocclusion
);
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.03.06 Built on Apr 17, 2014